Patterson shoots the chef along with the other members of the kitchen staff, and enters a large dining room, kills the soldiers and moves into a auditorium and bar. Jimmy kills them, and just then, hordes of enemies come rushing down the steps.
He kills them, and enters a large room with a lone SS soldier testing his microphone. The man spots Patterson, picks up a panzerschreck and shoots the bridge over the large room. Patterson moves a painting aside and takes the map. Streams of Nazis come running out. He kills many more Nazis before entering a sauna-like room, where a man on a loudspeaker is warning Patterson. Man on Loudspeaker: "Allied Imposter, you are surrounded!
There is no way out off this manor alive! It would be better for all of us if you gave yourself up before we stain the interior of this lovely home with your blood. Patterson kills the officers and the men playing pool, steals the document by breaking the clock, and goes to the next sauna room, shoots them, and crawls threw a secret passageway to find a Dutch Resistance woman on the radio.
You haven't much time! They're transporting the prisoners tonight! Take whatever supplies you need, good luck. Jimmy takes the supplies and continues upstairs, kills the men, and finally enters the prisoner's room, with Gerritt inside. Jimmy rescues him, provides cover outside, kills the guards around and on top of the roof, and finally, they reach the edge, but Gerritt is too nervous. There, he made contact with Fox , another member of the Dutch Resistance, with orders to drive Patterson through town and on to Dorne Manor, where Gerritt is being held captive.
Unfortunately, a firefight breaks out as the pair make their way through town and Fox is killed, forcing James to continue on foot. He is eventually able to infiltrate the manor later that night, and makes contact with a housemaid sympathetic to the resistance. With her help, Patterson retrieves the documents before locating Gerritt on the second floor.
With Patterson leading the way, the two men make their way outside and commandeer a Kubelwagen , using it to escape the area. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! How do i jump off the roof at the mansion?
After I located Gerritt, i'm on the rooftop and it says to jump in the hay. Take it easy with the Springfield -- you can always fall back on the Thompson and simply wait for krauts to round the corner. Cross the bridge and head left first -- disable the motor pool first before you head down the street to a small alley that leads to the next section. The HQ clue, "The mechanics' tools are behind the painted double doors," do no justice to what you are looking for.
Look for the Fuhrer Wagon sign that points the way to the motor pool. Once you find the mass of parked cars inside, kill the soldiers and look for a green set of double doors that you can open.
The mechanics' tools are inside the room you go into with the green double doors. If you are especially observant you will see a Dutch female operative looking over the motor pool yard. Sabotage all the cars and she'll light the signal to the first agent you need to meet.
Once you've torn up the cars, head back out to the bridge and down the street the way you didn't go before. Meet first agent in garage - plus - Get enemy uniform At the end of the street, head into the small alley and past the small white door to the garage. The man you meet is driving a civvie truck; he needs you to fork up the cars in the yard. You can do so and ignore the krauts on patrol, but chances are you'd do better by forking up their pretty faces; you'll be conserving health as well.
There are multiple snipers on the street and an alarm at each checkpoint, just to let you know this is just the first of many goon checkpoints. Use the Springfield and inch out, taking as much time as you need to clear the area. Be sure to destroy the forking alarm, or you'll have more goons pouring in when you don't want. Once all the cars are sabotaged, head back to the agent's truck and press action to board it. Get used to the rail shooter segment -- it will be a whole stage later.
When the truck stops, take care of the next set of guards and cars. Destroy the alarm and repeat what you did at the first checkpoint.
Pay attention to the upper stories of some buildings. They have snipers inside the houses like the S. You'd figure that if your attack was going this well, that Jerry would stop and think a real dedicated assault was going on and they'd put some Panzers and sic several S. It's just a game, oh well. At the third checkpoint, the Dutch guy who doesn't do anything will point out a laundry truck you need to find an enemy uniform from the German deuce-and-a-half.
You also need to disable the truck and the other vehicles to prevent pursuit. It's the motto of the U. Army Corps of Engineers, "Aid the friend, deny the enemy. At checkpoint four, you can partially head back to the previous spot during the ride and pick up what those enemies dropped.
Remove the bar from the door and get rid of all the enemies that irk you. Remember you can use the wall that hides the truck to shield you from sniper fire. When you're done with that side of the wall, head back to the truck and prepare for the final ride.
Meet second agent at the Golden Lion The truck ride ends when a goon gets smart and uses a Panzershrek to kill the driver and your ride. When you hop off, blast the soldier with the heavy ordnance or you'll be killed with the next round. Ignore the Maschinepistol wielding soldiers and kill the rocket shooter first. Prioritise and settle the hash before you move onto the next area.
If you want a gold rating, or at least a lot of health for the next stage, refill on health by going back as far as possible and heal your wounds quick. Once you open the door, there's no going back. All your weapons will be disabled, but they'll be back very soon for the next stage. The second agent is in the rear area of the pub, but two Gestapo are barring the way. Stick around with the uniform long enough and they may get suspicious.
Once the music starts playing, you've distracted the two goons by the stairs enough so you can move upstairs past the brothel and down into the back. You can't start talking to the agent without arousing suspicion with the other four goons on the patio, so make like an agitator and start a fight by spilling all three mugs of real nice German brewed draft beer on the lower two officers. Once the fight starts, you can talk to the agent without much trouble. Head outside and board the truck to leave for Dorne Manour.
A Needle in the Haystack - Operation Rapunzel. Find kitchen keys Do not see if you have your weapons -- you've ditched everything except the Webley pistol the silenced pistol and your fake papers. Live with the loss and head to the right side of the yard. If you are aiming to get a gold rating, you will need to blow your cover sooner than later and kill all seven guards now patrolling the front courtyard of the manour. Staying in this alley allows you to kill at least one guard silently headshot only and allows you to kill the rest of the guards in pairs and singles as you see fit.
If you do not want the gold rating and simply want to finish the stage, then head to Patterson's left and head inside the side door to the manour. Be very careful here. Move forward slowly to make the door outer close if you left anybody alive, this minimizes your chances of being shot. Just around the corner, the sentry will realize that your uniform is fake and will immediately disable your cover.
You lose your I. Some sources state you can bypass the guard if you shoot him while he is leaning back in his chair to take a drag from his cigarette, while others surmise you can crouch to avoid him. For the record, even if you manage to maintain your cover for this guard, the moment another enemy in the manour sees you, the cover is blown, so you might as well go ahead and kill the nosy sentry, take the Shotgun from the boxes in the corner of the room and start blasting.
You will be at a disadvantage at first since the shotgun is merely a high powered version of your handgun.
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